Deer skull. Free model. High quality 3D-scanned old deer skull. 8k PBR workflow (UE3/UNITY compatibile) dedicated maps. Can be used either in archviz as a decorative element or in forest enviromnent in gamedev/animation.
When using photogrammetry, you get very dense and uneven mesh – often milions of polys. Good retopology gives you nice, clean mesh with optimal number of polys. Put it in any project without worries. Our priority are always quads.