We deliver high-quality PBR maps set (Diffuse/Displacement/Normal/Roughness/Specular) in 8K resolution. Ready to put in any rendering engine without defining materials. Unreal Engine and Unity compatibile. 8 or 16 bit PNG files.
When using photogrammetry, you get very dense and uneven mesh – often milions of polys. Good retopology gives you nice, clean mesh with optimal number of polys. Put it in any project without worries. Our priority are always quads.