Description
8K/4k PBR maps
UE/Unity
Clean topology
Blender 2.8 ready
RETOPOLOGY
When using photogrammetry, you get very dense and uneven mesh – often milions of polys. Good retopology gives you nice, clean mesh with optimal number of polys. Put it in any project without worries. Our priority are always quads.
TEXTURES
We deliver high-quality PBR maps set (Ambient Occlusion/Diffuse/Displacement/Glossiness/Height/Metallic/NormalO/NormalX/Roughness/Specular) in 4K-8K resolution. Ready to put in any rendering engine without defining materials. Unreal Engine and Unity compatibile. 8 or 16 bit PNG files.
Pack included
object.obj
object.blend
object.fbx
object.mtl
4K/8K
object_height_8K.png object_metallic_8K.png object_NO_8K.png object_NX_8K.png object_roughness_8K.png object_specular_8K.png object_AO_8K.png object_diffuse_8K.png object_DSP_4K.tif object_glossiness_8K.png
4096×4096 pix
object_specular_4K.jpg object_AO_4K.jpg object_diffuse_4K.jpg object_DSP_4K.jpg object_glossiness_4K.jpg object_height_4K.jpg object_metallic_4K.jpg object_NO_4K.jpg object_NX_4K.jpg object_roughness_4K.jpg
2048×2048 pix
object_height_2K.png object_metallic_2K.png object_NO_2K.png object_NX_2K.png object_roughness_2K.png object_specular_2K.png object_AO_2K.png object_diffuse_2K.png object_DSP_2K.tif object_glossiness_2K.png
1024×1024 pix
object_height_1K.png object_metallic_1K.png object_NO_1K.png object_NX_1K.png object_roughness_1K.png object_specular_1K.png object_AO_1K.png object_diffuse_1K.png object_DSP_1K.tif object_glossiness_1K.png